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It also should be counted as an "economic difference", as in it should also take monthly alloy production and alloy surplus into effect when calculating it. What really needs to happen is for the limit between fleet difference to go away, or at least be significantly increased. Seemingly arbitrary limits on this just feel unrealistic and jarring to a roleplaying experience. If you could already occupy every one then you might as well take every single one. Realistically you wouldn't need to occupy literally every planet in order to take like.3 of them. I think its a realistic and effective approach IMO. Ceasefire is a way for empires to save face while also ending wars faster. Ceasefire should come with no happiness negatives for a leader so they have no incentive to not pick it (peace currently brings "humiliation" which is why empires don't choose it) unless they are an empire like a hive mind, fanatical purifiers, etc. If either side picks war, then the war resumes but if the original aggressor choses "war" they start with a moderate exhaustion disadvantage (this keeps it from being abused to just refresh exhaustion every 5 years of war). At the end of ceasefire period each empire is given option to "settle" or "resume war." If both sides pick settle, war is officially over for 10 years after which either can declare war without penalty. Breaking it will cost you reputation on the galactic stage and you start at a heavy exhaustion disadvantage.
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They should call it "ceasefire." If accepted, it creates a 5 year breakable peace treaty. → More replies → More replies → More replies Suddenly you're rich because every motherfucker on that planet is buying a ship to go mine that asteroid with gold nearby that your homeworld doesn't have. So it's not odd to be running a negative economy while your private sector is loaded, you invent jump drives and slap them on the private vessels. It has a private sector element where the local economy of your planets will build ships on their own to fuel their/your economy. fuck America just crashed it."Įdit 2 Electric Boogaloo because I just woke up: Also for anyone interested in a Stellaris-like game that is actually like Vicky 2 try out Distant Worlds: Universe.
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In Imperator I just took it to look like Rome.Įdit: and most famously of all "I'm going to get into this untouched market. Like in Vicky I feel reason behind my conquests, my people need their fucking shirts or they'll revolt. The quintessential vicky thought to me is "WHERE THE FUCK IS THE IRON? WHY CAN'T I BUY ANY RUBBER! GB WHY DID YOU STOP BUILDING BOATS?" Why do people always make this comparison? When I think Vicky I don't just think pops = vicky. → More repliesĮssentially classical era Victoria 2 now. Exceptions would be some fanatic militarists that would rather eat each other or destroy planet so it doesnt fall to enemy hands, or just regular modifier for days that the planet can hold on. But even for these you can argue that damage should be exponentially increased or decreased depending on how good your spy network is.Īnd when fatigue cap for sieged planets hits hundred planet should auto capitulate. Some can argue that they can hide facilities like we did in ww2. Then fleets needs to have "Bombard certain facilities" button and then it targets food/citadels/armies so much more damage is dealt to certain stuff, but less to other non related. Like come on theres no ships coming in or out, no supplies whatsoever and they just hold on? Well yeah you can argue that they can produce food on planet and survive on its own. But stellaris lacks said fatigue system for fully sieged planets. Sometimes its decades, they lose only when defenders are overrun (planetary invasion) or there's no supplies in the city. Cities get surrounded and held in siege for years.